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Veiled King


This project was group project in unreal, collaborating with a group of teams of designers, programmers and artists to create this game. I mainly worked on the AI of the game, focusing on the different types of enemy behaviors using the behavior trees, setting up model and animations given, the final boss. Also worked on sword combat system, making it as easily as possible to create combos, with timings and particle effects. Though the animations for the slashes were unfortunately not created.

Working closely with the tech lead and team members to develop features that work with their vision of the game, and communicating when I needed more clarification, feature plans and build the systems needed.


Worked on:
- Sword System using easily customizable combos with Data Assets
- Enemies and the boss
- Behavior trees
- Destructible objects

Sword combo system
Boss Move decisions
Boss Move Animations
Animation run speed handling

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