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Life Link





This game is inspired by super hot! Time slows down when your not using an action or moving.

First started as a game jam with the theme connections, which has an ally which is life linked to you.

Worked on:
- Enemy and ally AI
- Time slow
- Weapon mechanics such as shooting and swapping
- Random grid generation using prefabs
- Understanding and using the A* pathfinding asset

Assets:
- City fire creative commons music
- A* pathfinding
- Unity asset particle materials from JMO

Code


Weapons

I use scriptable objects often to make it easy and simple to create new weapons or easily change their stats.

How the weapon shoots, based off its scriptable objects to handle its position and rotation. It also uses singletons for using the object pool and audio(Which I've improved upon in fortress express to only need 1 function).

AI

AI movement base code that can handle ai movement, with a derived class such as EnemyMovement or AllyMovement.



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