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Elemental Tanks




This game is about fighting through the level, unlocking different elemental guns and switching between them to fight the different enemies.

Worked on:
- Different enemy elements and resistances
- Transforming into different elements
- Creating different types of attacks
- Handling UI elements
- Materials and models

BluePrints


Enemies

Enemies have a base parent blue print that handles the basic needs for every enemy, including the boss, such as taking damage.

Which then goes into enemies such as chasers:

Boss

The enemy boss has an attack for each element, as they switch elements quickly, including elemental resistances. Attacks get handled with events that take in what projectile needed:

Player

The player is similar to the boss, being able to change into different elements with different resistances. These elements will have different projectiles and changed with these:


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